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Frostbite 3 engine
Frostbite 3 engine









frostbite 3 engine frostbite 3 engine

BioWare's coders had to build almost everything from scratch. "When BioWare first got its hands-on Frostbite, the engine wasn't capable of performing the basic functions you'd expect from a role-playing game, like managing party members or keeping track of a player's inventory. Key BioWare developers spoke out on their experiences with Frostbite, explaining how the engine has evolved over time-and how developers like BioWare's Mass Effect and Dragon Age teams were forced to adapt by making their own tools completely from scratch. There are a ton of titles that have already been announced which use Frostbite 3. "In the video game industry, Frostbite is known as one of the most powerful engines out there-and one of the hardest to use," Schreier writes. D ICE recently revealed that it is developing more than 15 titles using its next-gen generation Frostbite 3 engine. In a recent featured piece on why Mass Effect: Andromeda fell apart, Kotaku's Jason Schreier made some interesting points on EA's Frostbite engine-particularly how BioWare had to build both Dragon Age: Inquisition and Mass Effect: Andromeda from scratch because the engine hadn't ever been used to build RPGs before.











Frostbite 3 engine