


You should focus on the Magus first since he can cast some pesky spells, including Poison. Accompanying the two Judges are three Imperial Swordsmen and an Imperial Magus. It'll be brief, however, and you'll be instructed to try and take down the leaders (the Judges) in order to more quickly take down the enemy party as a whole. In this next area, run forward and immediately through the door, into the Central Block. Nonetheless, when that fight is over, enter the Airship Berth Access.

Keep in mind that on your way out of the passageway, you will trip an alarm and have to fight. Also, there's an out-of-the-way corridor off of this area not reflected on the map that leads to two more treasures, including an Ancient Sword, which you should immediately equip. Once down here, you'll have to release another bulkhead via the switch on the wall. Once they are all slain, turn around and head down the stairs (heading up the other staircase leads to a dead end). Make sure to concentrate on the Magus first, and then on the other foes (simply because this particular enemy has the pesky tendency of casting spells like Blind on your party, which will necessitate some Eye Drops or Blinda). The Sub-Control Room is instantly full of enemies at various control panels, and you're going to have to deal with them.
